Chapter 624: 592: The Correct Way to Start the Game?
In Terraria, NPCs are a crucial part, entirely different from the NPCs in “My World”, who are merely tools and productivity elements.
Sometimes, incredibly powerful or magical items are sold in NPC shops.
For example, a glowing mining hat, powerful bomb, glow sticks for underground exploration, healing potion, various consumables like throwing and arrow items, etc.
As the game progresses, more potent weapons, better equipment, and handy items would be available for sale.
One can say that NPCs are an essential part of the entire Terraria gaming system.
For this reason, different NPCs have different conditions to move in. For instance, a merchant requires you to have more than 50 silver coins, a demolitionist requires you to have a bomb, and a nurse requires you to have used a life crystal, and so on.
But before all these conditions, there’s a very basic requirement-
You need to prepare a standard room for them: it must have enough space, a roof and walls, a table or workbench, a chair, lighting, and a door.
Only when all these requisites are fulfilled, is it considered “safe” for an NPC to move in.
If any condition is not met, they absolutely would not move in.
The hastily cobbled together matchbox that Yi built is too small and doesn’t have a door, so it obviously doesn’t meet the requirements.
So, when the Guide said that Yi’s house is horrible, it’s not out of repugnance, but a hint- a hint to make his house better and not to trick people with a matchbox.
Regrettably, Yi’s perspectives didn’t turn around that quickly. At this point, he could only feel the bile rise, wishing he could kill the NPC with his own hands.
The bad news is: a player cannot harm an NPC, his fired arrows are utterly useless.
The good news is: the Guide was surrounded and killed by the monsters.
After watching this, Yi contentedly closed the window, lit the torch, and under the howling of the zombies outside, began to study the crafting system.
His current goal is mining, so naturally, he starts by making torches.
Having cut down many Slimes, he has enough gels. He crafted over fifty torches in one go.
Then wooden platforms, for stepping leverage, he crafted a whopping 150 in one go.
A wooden helmet, breastplate, and greaves make up a full set, adding a bit of defense.
Finally, he threw the acorns dropped from cutting trees, plant seeds that entered his backpack at some point, and the 6 silver coins and 87 copper coins dropped by the monsters, onto the ground- the Guide said earlier that items thrown on the ground will not disappear.
Yi got himself together and continued digging!
He placed a torch after every small segment downwards.
This way, not only was the oppressive feeling reduced significantly, but the map’s panel also became very clear.
What’s more interesting is: the map is dynamic, after enlarging it, you can see the monsters outside the house in real time.
This time the descent was quicker, it didn’t take long before Yi saw a gravestone where he died before.
He decisively chose to move in a different direction.
He hasn’t figured out how to deal with the worm that can drill into the ground.
Given his lousy copper shortsword and wooden armor, giving just three defense points when considering full set properties, it will be just like presenting food to them.
As for the blocked road?
A minor issue, just dig through!
The saying goes that there is no road in this world, only paths made by constant pickaxe hits.
Yi isn’t afraid of hard work and began his ambitious digging project.
Luckily, he didn’t have any progress to lose, and the game’s difficulty hadn’t started to increase. As long as he avoids the worm, only a few Slimes would spawn at this depth, posing no threat.
The only problem is: digging with a copper pickaxe is very slow, especially when there are many stones blocking the path, which makes it even slower.
This makes advancing difficult for him.
Oh right, besides this, there is another problem: In Terraria, mines are usually only generated around the edges of natural caves on the map and won’t change once generated.
Unlike Cloud Dream’s “My World” that auto generates around the player.
If the player decides to ignore the original terrain and digs in random directions, they will probably not find any mines unless they are incredibly lucky…
Yi is completely unaware of this, just keeping his head down and pounding on the rocks, hoping to find gold mines and upgrade his tools.
As a result, he’s been digging for a good long while, apart from occasionally encountering 1 or 2 slimes and killing them easily, nothing else happened.
—— Everyone here is an old player, a few bouncing slimes pose no threat at all.
Therefore, the stream became very boring.
The audience watching Yi, who was acting like a miner continuously digging — and still not finding any mines, naturally felt bored.
As a result ——
They started multitasking!
While Yi’s stream was on, they went to watch other streamers.
After all, on the [Survival Condition Race] event page, there are 8 major streamers streaming simultaneously just on the first page, so there’s always going to be something exciting to watch.
*
Compared to Yi, Camille Victoria’s situation is much better.
Due to her unease about “horror” elements, she chose not to dig downwards, but explored the surface with three hardcore fans.
Tall straight trees stretch into the distance, the ground covered with lush grass, dotted with patches of sunflowers and unknown wildflowers, along with rabbits and birds running around, it’s very lively.
Camille Victoria looking at this harmonious environment, quickly relaxes.
“This isn’t scary at all!”
She even began to doubt if everyone was fooled by Lincoln.
The exploration that followed seemed to confirm this: They discovered a cave, and brandishing torches walked in, not going far before seeing several pottery jars standing on the ground.