Chapter 179 Psionic Wall Part 2
The reason was still those millions of thin threads, which turned the wall into a whole, with no weak points. Every attack on the wall was spread out to the entire wall.
Moreover, with a constant supply of energy, the other end of the thin threads, the millions of people in the entire Mage Nation, were all the reserve magical power for the Psionic Wall.
At first, it was the lower-class people of the Mage Nation who began to experience a large-scale "vegetative" phenomenon. These were the civilians whose magical power had been drained and turned into walking corpses in order to resist the demons\' attacks on the wall.
Next were those who had a slightly higher social status, whose bodies were better trained or maintained, such as adventurers, guards, soldiers, and so on.
The magical power within their bodies also began to be requisitioned and drawn upon with each demon\'s destruction of the Psionic Wall.
And so it went, step by step, layer by layer.
As long as the demons\' assault on the Psionic Wall did not stop, all the people of the Mage Nation, even the nobles and mage councilors, could not escape.
They simply had a lower priority for requisition, but as the demons\' offensive grew fiercer and the Psionic Wall required more and more magical power, they would more or less be affected and face the risk of becoming "vegetative."
And when this catastrophe involved everyone, whether they were the privileged or the common people, they were all forced to work together in unity, trying everything possible to repel the demons and protect this Psionic Wall.
Later on, one could see the psionic cannons mounted on the wall being transported out.
Each psionic beam it fired consumed the magical power of tens of thousands of civilians, but in return, its power was extremely terrifying. A single cannon shot, even a high-level Great Demon could not withstand, being annihilated in the beam.
It seemed like a lot of sacrifices, but if you do a little conversion of the efficiency, you would know that this battle was definitely a huge disadvantage for the demon race.
After all, let alone tens of thousands of civilians, even tens of thousands of well-equipped and well-trained imperial soldiers might not be able to destroy a high-level Great Demon, and there was still the risk of being counter-killed.
This principle was like how a single chopstick was easy to break, but when ten, a hundred, or thousands of chopsticks were bundled together, the power of being integrated into "one" was demonstrated.
Explaining this principle to the demon race.
Letting the demon race understand why the "Psionic Wall" could not be forcibly attacked.
The scene of the simulated war gradually disappeared, and what this high-ranking Star Spirit projected to the demon race next was the "...relic" it had mentioned at the beginning.
The few demon apostles actually had this question too. What did the empire rely on to be able to "tie" an entire nation\'s people to the wall?
The answer was a flag.
One of the Hero\'s Relics, called the Banner of Command by the empire.
The Wisdom Demon was the first to grasp something. He carefully recalled the series of battles with the Hero a thousand years ago.
Indeed, especially in the early and middle stages, the Hero\'s companions were able to perfectly execute the Hero\'s orders, even if sometimes it meant sacrificing themselves, they did so without hesitation.
If it was just the companions who were like this, it could still be understood, but later on, the soldiers under the Hero\'s command were also like this. Each of them seemed to be extremely loyal to the Hero, and as long as they entered battle, they could execute the Hero\'s orders without hesitation.
Later, when the Hero led any number of troops, he seemed to be able to handle them with ease, as if the entire army was one entity.
Leo\'s description was actually very accurate.
Now, Reji had completely confirmed that the key relic mentioned by the Star Spirit that dominated the "Psionic Wall" was actually the squad system that players often used in the game.
To put it bluntly, by dragging the mouse to select, all the units within the selection box could be mobilized by the player at will, executing unified commands, saving the player the trouble of clicking on each one individually.
In the game, Reji didn\'t actually feel that this feature was anything special.
But now, thinking about it carefully, if this feature was restored to reality, it would be even more terrifying than the Zerg Overmind.
However, from the Star Spirit\'s simulated images, it could be seen that those "connected" humans of the Mage Nation also showed emotions of fear, resistance, struggle, and so on.
This alone was enough to show that, like other relics, the empire could not unleash its full power, and perhaps only used a certain part of the relic\'s functions.
After all, if it was truly the ability to "form a squad," these humans\' wills should be completely in unison with the controller, and there would definitely be no resistance.
This also seemed to explain the role that the Star Spirit race played here.
"Demon race... cross the wall..."
"...must destroy the relic to save the Queen..."
The Star Spirit exited the state of telepathy.
All the demon apostles and Reji emerged from the illusion, and the scene before their eyes returned to the underground cave filled with Star Spirit Crystals.
In addition to possessing "psionic energy," the "telepathy" just now was also a characteristic of the Star Spirit race.
Humans, demons, elves, and other races all communicated through language, but among Star Spirits, they communicated through consciousness like just now, achieving the most perfect 100% information exchange rate.
Star Spirits were accustomed to communicating with consciousness, and the higher the level of the mind, the greater the flow of consciousness it could withstand.
Therefore, as long as the Queen of the Star Spirit was used as the "relic" carrier, it could assist the relic in carrying such a number of humans, while at the same time restraining all the humans kidnapped by the relic. Even if their consciousness resisted, they still could not escape the relic.
In gaming terms, it was forcing these units to be unable to become "red-named" hostile units, always being controllable, "green" friendly units that could be formed into squads.